// // YO YO YO --- HEAR YE, HEAR YE -- ATTENTION // **** FOR ALL CHUNK NAMES, USE CAPITAL LETTERS A,B,C... **** // // // The sequence # here corresponds to the sequence # in CUTSCENE.LST // SEQUENCE: 1 // cue 1 CUE: star-thm 0 0 0 0 // LucasArts ! // cue 2 CUE: star-thm B 2 B 2 // star wars !, jhk 1 // cue 3 CUE: star-thm 1 0 0 0 // Y=beginning of kyle ship scene // cue 4 CUE: star-thm //space bar safety C 7 D 2 // // cue 5 CUE: star-thm // moment of flyby 1 0 0 0 // cue 6 CUE: star-thm //credits, darklogo 1 0 0 0 // cue 7 CUE: star-thm //spacebar safety E 4 F 2 // cue 8 //CUE: star-thm //1 0 0 0 // cue 9 //CUE: star-thm //Z 0 0 0 // CREDITS SEQUENCE: 2 // cue 1 CUE: execmus 0 0 0 0 // Voice over // cue 2 CUE: execmus 1 0 0 0 // cue 3 CUE: execmus A 8 B 2 // cue 4 CUE: execmus 1 0 0 0 // cue 5 CUE: execmus B 6 C 2 // cue 6 CUE: execmus 1 0 0 0 // cue 7 CUE: execmus C 17 D 6 // cue 8 CUE: execmus 1 0 0 0 // cue 9 CUE: execmus D 7 E 2 // cue 10 CUE: execmus 1 0 0 0 // cue 11 CUE: execmus F 2 F 8 // cue 12 CUE: frigmus A 1 A 1 // cue 13 CUE: frigmus A 4 A 8 // cue 14 CUE: frigmus A 11 A 11 // cue 15 CUE: frigmus B 2 B 2 // cue 16 CUE: frigmus B 2 B 5 // cue 17 CUE: frigmus 1 0 0 0 // cue 18 CUE: frigmus 1 0 0 0 // cue 19 CUE: frigmus C 2 C 2 SEQUENCE: 3 // before gromas // cue 1 CUE: gromas1 A 1 A 1 SEQUENCE: 4 // end gromas // cue 1 CUE: gromas2 A 1 A 1 SEQUENCE: 5 // before dtention // cue 1 CUE: crixmus A 1 A 1 // cue 2 CUE: crixmus B 2 B 2 // cue 3 CUE: crixmus C 2 C 2 SEQUENCE: 6 // before robotics // cue 1 CUE: robot1 A 1 A 1 SEQUENCE: 7 // after robotics // cue 1 CUE: robot2 A 1 A 1 SEQUENCE: 8 // before jabba // cue 1 CUE: jabbamus A 1 A 1 // cue 2 CUE: jabbamus A 2 A 2 // cue 3 CUE: jabbamus A 18 A 18 // cue 4 CUE: jabbamus A 40 A 40 SEQUENCE: 9 // after jabba // cue 1 CUE: robot1 A 1 A 1 SEQUENCE: 10 // after executor // cue 1 CUE: cargo A 1 A 1 // cue 2 CUE: cargo . 0 0 0 SEQUENCE: 11 // cue 1 CUE: victory A 1 A 1 // cue 2 CUE: victory 1 0 0 0 // cue 3 CUE: victory // darth scene C 2 C 2 // cue 4 CUE: victory C 7 C 7 // cue 5 CUE: victory // rebel fleet D 2 D 2 // cue 6 CUE: victory // cut to medal ceremont, space bar D 4 D 6 // cue 7 CUE: victory //exits ship,. unnecessary D 7 D 10 // cue 8 CUE: victory //endfly, for trail off, to chk E 1 0 0 0 // cue 9 CUE: victory // spacebar safety net D 12 E 2 // cue 10 CUE: victory . 0 0 0 // cue 11 //CUE: victory //1 0 0 0 //E 2 E 3 SEQUENCE: 12 // end game credits // cue 1 CUE: closcred A 1 A 1